Thursday, August 5, 2010

and more and more...

Now back to my continuing adventures in the world’s greatest game, Baldur’s Gate.

The group of six scouted out the farmlands around Nashkel. They found a very expensive set of Ankheg Shell Armour abandoned in a hole in a farmer’s field, and they endured the uber-annoying and ever-questioning simpleton, Noober. Then they talked to Nashkel’s mayor, Berrun Ghastkill, who asked them to help out at the mines, where the miners keep disappearing (never to be seen again) or being mysteriously killed.

The group visits the Temple of Helm in Nashkel, where the cleric Nalin tells them of Captain Brage of the Guard, who suddenly went crazy, killed his family, and ran off into the woods…

Next up is Oublek, who thinks that Penelope is the mercenary-for-hire Greywolf and tries to give her a reward for something Greywolf was hired to do (not accepted by Ms. Farhaven and companions). Oublek is in charge of public relations for the Guard, and says that there are rewards available for killing the lost Captain of the Guard, and for bringing back two stolen emeralds that are now in the possession of a missing local artist named Prism.

The group heads south, towards where the mines are.

Penelope finds a magic wand hidden in a tree stump. They enter a mine warehouse and discover it is full of vicious wardogs, so they kill them all. Next, to the South they find the artist Prism, working on a masterpiece cliff carving (using the stolen jewels as eyes). He is using potions to keep himself awake, and knowing that the potions will soon kill him he asks Penelope Farhaven and the others to stand guard while he finishes his work. They agree, and then are approached by Greywolf, who attacks them. The six lock into combat with Greywolf, allowing Prism the time to finish his work (and then expire). Greywolf falls, and they take a magic sword form his corpse, then loot Prism as well and reclaim the stolen emeralds.

Back to Nashkel they go, to claim the emeralds reward from Oublek (300 gold), to re-supply at the store and identify Greywolf’s magic sword (a magic longsword named Varscona), and to the Temple of Helm to get the wand indentified (Column of Ice wand). And to the Inn to rest.

In Nashkel’s Belching Dragon Tavern, a tale-teller and travel-guide author named Volo relates that the ore shortage is crippling the entire Sword Coast region, and that even when caravans get through the well-organized bandit raids, the resulting ore grows brittle and falls to pieces once smelted. Also, miners keep disappearing or getting killed. Volo also says that Captain Brage, a noted family man, went on a horrible rampage not long after buying an expensive new sword.

Now they head down into the mine pit, where the dubious foreman allows them to enter. Into the mine the six adventurers go. Through all three levels, they discover scared miners complaining about dog-headed demons attacking them, and they find the greenstone wedding ring but nobody wearing it. All over the mine, the six are attacked by hordes of invading kobolds. On the last level, they enter a natural-made tunnel and come to some natural caves. There, an evil half-orc cleric or wizard named Mulahey battled us, summoning skeletons and kobolds to help him and using magic spells, but the six defeat him. Documents hidden there show that Mulahey worked for some bandit leaders, and that he and his kobold minions were poisoning the ore and killing (or scaring off) the miners. But who are these bandit leaders?

They rescued a morose and depressed elven wizard who had been captured by Mulahey, his name is Xan. They add him to the group, leaving Jaheira behind.




Exiting the mines victorious, the foreman hailed them as heroes. Back they went to Nashkel, where they returned the greenstone ring to the new grieving widow. Penelope then told the mayor the good news about the mines, earning a 900 gold reward. Off to the Temple of Helm, to have the deceased Mulahey’s magical equipment identified. Then to the store to sell off their goods and re-stock.

Back outside the Nashkel store, they meet yet another assassin gunning for Penelope’s head in his trophy case. His name is Nimbul, and he ends up being more braggart than warrior – after a brief skirmish, he is toasted.

After a brief rest at the Nashkel Inn, the six adventurers have Nimbul’s equipment identified at the temple. They then get the clinically insane warrior Minsc to join the group, giving the bard Garrick the old heave-ho.




The group is now Penelope, Branwen, Minsc, Kivan, Imoen, and Xan.

They poked around the area near the mines and cleared out some groups of marauding gibberlings and kobolds. In the hills, they discovered a sick and wounded man, whose lover asks us to rush him immediately to the cleric at the Friendly Arm Inn, which they do.

Some more adventuring followed, culminating in discovering the mad cleric Bassilus, who was surrounded by the undead and talking with them as if they were alive family members. Nothing can be done for him, other than putting him out of his misery, which they do. Travelling North to Beregost, they visit the Temple outside of that town and are rewarded there for killing Bassilus.

While in Beregost, a child approached us saying that Officer Vai of the Flaming Fist wishes to speak to them. They find this officer Vai in the Jovial Juggler Inn, and she tells Penelope that she and the men under her command are cut off from returning to Baldur’s Gate because there are too many bandits blocking the way. She asks them to deal a serious blow to the bandits, and offers to pay Penelope a monetary reward for each bandit scalp they bring to her.

More general adventuring follows, including meeting and aiding the famed and renowned dark-elf warrior, Drizzt Do’Urden. The Drow warrior thanks them for their help, and warns them that the bandits are actually two rival mercenary groups working together, and suggests that they should endeavour to find out who has brought them together and for what purpose.

The group found Captain Brage, sitting amidst a slaughter of people in the deep woods. They managed to talk him into giving up his sword, which they were careful not to touch as it is obviously possessed. They led him to the Temple of Helm in Nashkel, who promised to try to help him get over what has happened to him, and Penelope gets a greater reward from the Temple than she would have gotten for turning Captain Brage over to Oublek and letting the Guard hang him for his crimes.

Unfortunately, at this point, Minsc attacks the rest of the party. We can do nothing, but kill him. Once again, my plans to use Minsc and Dynaheir in my party for the entire adventure were crumbled into rotten dust!

We got to Beregost, and add a (drunken) Dwarven fighter named Kagain to the party, in place of the now deceased Minsc. To get some spare cash, Imoen then entered every house on Beregost and stole everything not nailed down.

We entered the upstairs of Feldepost’s Inn, and confronted the wizard Tranzig, who had been in cahoots with Mulahey from the mines. Tranzig bragged a lot about being a great wizard, and how Penelope should fear him; he lied. The six adventurers wasted him. He had correspondence on him from Tazok, who seems to be in charge of the bandits and has a camp somewhere in the woods. He also had a few magic items on his person, which the local temple helped Penelope to identify.

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